Hi !
On this project, I took care of the entire art section, from the mascot to the environment and FX.
Coming back to the environment, here is my work on the animations.
Our goal was to make the environment more look alive, like a factory in motion. We thought it was more realistic that way
Each element is animated separately from the others, directly in Unity !
During our partnership with ArcelorMittal France, our goal was to highlight the decarbonization project of the compagny. Our small team of 3 won a hackathon between our school and ArcelorMittal France, allowing us to carry this project until its end.
Decarbon'Action is a fun and educational experience where the player will learn the steel making process. He will also learn how to make it better for the environment with the decarbonization project.
Decarbon'Action was a wonderfull project to work on and an incredible experience. I took a lot of pleasure working on this project, and I thank again for the opportunity offered by the company !
You can download the game right here (only in french) : https://www.concertation-amf-decarbonation.fr/jeu-decarbonaction
I had the pleasure to work with :
- Nicolas Gruszecki (Game Designer) : https://www.linkedin.com/in/nicolas-gruszecki-198549174/
- Nathan Delfosse (Game Programmer) : https://kadronk.itch.io/
Animation - Blast Furnace
Animation - Converter
Animation - Refining Station
Animation - Continuous Casting
Animation - Direct Reduction Unit
Animation - Electrical Furnace
Animation - CO2 Capture